![]() There are a few other assets for Daz that have cave settings that may be suitable. Even Terradome is not a particularly good solution by itself, as the contained textures aren't particularly good. If you were looking for more of a landscape rather than a cave I would recommend Terradome. Also you need access to seamless texture maps to get the look you require. You need to have a source that has relatively similar geometry that uses tiled meshes (Surfaces can be re-meshed, however requires use of something like Blender). To create something similar to the above, you need to blend a few Daz assets. Using Existing Assets (Difficulty - Moderate): Massive learning curve that will require expansion of skills well beyond Daz3D. Image editor to tweak the surface textures to react the way you need them to. ![]() You will need a 3D mesh editor with Blender being a good option. If you are somewhat flexible about the final result you can get something relatively close using existing Daz assets. This requires both a good knowledge of 3D meshes and texture creation / manipulation. To do this you are really starting to delve into the territory that the asset creators work in. Creating a custom environment is more challenging that it would initially seem.
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